M@A rush and adding in skirms is one at a good skill level and with the right map. I recommend delaying or stopping his gold miners as that might just be a game ender. Or maybe even a dark age militia rush? It’s 22 pop scout rush counting the scout as well in this population therefore 21 vils + 1 scout == 22 pop scout rush. (Pop 4/5) 00:00 Build 2 houses and take down sheep by sheep. New artwork, new animations, and new … Pressuring his wood line or farmers has a secondary priority. And I can guarantee you that within 2 or 3 weeks you will acquire a steam ELO of 2100 “at least” which is 1650 – 1700 Voobly rated. Try to at least accomplish 4 of these goals in your game; only then you have reached the scout rush goal. 25 make a mining camp on gold. Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). As I said this is in no way comperhensive, generally used for Arabia 1v1. A Drush usually hits your base at 9:30 min. Same thing applies here.). When the enemy is moving back that can only mean that his forward has failed. You’ll find many tutorials online. With this BO isn’t it 21 pop? 7, 8 , 9 and 10th villager chop wood. I appreciate your commitment and feedback ❤. 12th builds house and then a mill. Q: How to watch recorded games presented in this tutorial or other guides on this website? Use this trick around 8:30 min because you have already clicked feudal age and so it is easier to do for both lumber camps and mill at the same time. Men at arms into Towers: Requires more multitasking and micro then other build orders, … This was a private effort of compiling a few of the most common build orders available for newer players to use and follow. Their Scorpions receive both a team bonus of +1 range and their unique Double Crossbow tech, allowing them (and their Ballista Elephant unique unit) to fire a second projectile for a potential double damage. 11th lures boar (sheep villagers go to boar after its lured). Take a fight uphill even if your scout count is less e.g (3) scouts while the enemy is (4) scouts. @ 60% To Feudal Age: you should immediately start building a Barracks. Would love your thoughts, please comment. Because only then you get scouts advantage which at some points you would want to get upgrades to deal significant damage with. Really appreciate your work with AOE2Tools as well! Can I Scout Rush … No! Answer: Commonly 27 – 28 pop including 3 militias, maximum 3 farmers. Thank you for noticing that! Essentially there isn’t exactly a counter build to a mirror build order but to setup a good defense while you apply a good offence. Can be repeated when you see a chance. Your Over Advantage => Send 5 – 7 villagers forward and tower rush his wood line at any expense while you are assigning new villagers to wood and make farms at 60 wood (use all your wood on farms at least 17 farms). 2 build stable and third builds blacksmith. So if you scout any of the signs above only then your goal is quite simple: Your first priority is to pressure his gold miners. I have presented to you almost if not all the common strategies that can be pulled out from a scout rush in a mirror build order matchup. If the militias attack an unfinished palisade wall you just finish building it and repairing it. On the other hand Aztecs, Mayans and Incas do not have access to the stable building. It’s not a 21 pop scout rush. Are you new to a scout rush? Meantime you are building a solid economy (30 farms at 30 mins). Preferably only civilizations with an access to “bloodlines” (available at the stable); and these are the civilizations you can scout rush with: Franks (get 20% hp on all cavalry instead of bloodlines), Huns (No houses needed, Stable works 20% faster), Indians (Cheap Villagers => Always food for scouts), Italians (Cavalry units shine in water maps thanks to the bonuses), Khmer (No barracks needed to build a stable), Malians (Free gold upgrade, +5 attack tech for cavalry units), Saracens (Selling stone and buying food for scouts), Slavs (farms provide better productivity for heavy scout play), Spanish (Blacksmith upgrades cost no gold), Turks (Fast gold miners & Light Cav/Hussar upgrades free). @ 14:30 min: build a blacksmith with 1 villager. Answer: Just have your villagers stacked on a tree or on a forage bush and when the militias approach you simply aim and attack one militia at the time and if you manage to kill one militia the threat is reduced (Do not follow his militias, if they run don’t chase them until you have scouts out), @ While Building Stable: Set a goal (in your mind) of how many farms you should make (14 or 16 farmers). @ Fletching researched: engage any fight with archers and try to reduce/kill them. Mirror build orders such as a scout rush can get tricky if you get out micro-ed by the enemy scouts. Your reaction should not be letting him get away with it – Do you remember the lesson of taking an advantage over an advantage? Now that you learnt which civilizations to scout rush with…? It can also be a 21 pop; all you have to do is cut down villager production at 21 pop to research loom instead. Villagers (4, 5, 6) harvest sheep. Engage a fight if you are ahead with upgrades, Do Not engage enemy scouts that have bloodlines, Do Not lose scouts to enemy villagers unnecessarily (gives leverage scout count to the enemy), Defensive with only scouts (greedy with spears), Blacksmith or market around 16 – 17 ish mins, Idle Archery Ranges/Stables for a long time in feudal age. Simultaneously, take 3 lumberjacks. Their unique unit, the Longbowman, has the longest range of any archer. Check out reactions afterwards for what army composition you should be going for. Now that you have the recipe you can be as creative as you wish. i am known as "GregStein" and a huge fan of Age of Empires 2. Holy piss, I don't understand anything from this, but I believe it's really helpfull >_<. It is a 21 or 22 population build that replies on two main resources: Wood and Food. Archer Rush Build Order. Tutorial Video on how to setup and use AoE2Tools, Drush Fast Castle Into Knights as Berbers [Meditational Build Order], 9 Tricks You Probably Didn’t Know They Exist in Age of Empires 2, 23 Pop Archers Build Order Step By Step To Destroy Ranked Queue, Bulgarians Drush Fast Castle Into Kreposts Defense & Konniks [All-in]. Looking to improve it? 15th … They are pow… Villagers (1, 2, 3) build houses then harvest sheep. Watch your recorded games to learn where you could have taken an advantage over another. @ 12:30 min: Build an Archery range with 2 villagers. And never let the … 26-27 gold. Dark age If you still have skirmishers I recommend that you build the second stable and get both elite skirmishers and knights. In addition their unique technology increases their range even more and grants towers additional attack. Aim attack and kill one enemy scout and run away. Spanish, Goths, Portuguese, Mayans, Burmese, Mongols, Koreans, Berbers, Turks, Vietnamese), 8:30 – 9 min villagers walking towards your town, Enemy Villagers building a barracks/archery range nearby your town. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Championsare good for destroying buildings due to the attack bonus. Villager (8) chops wood at lumber camp. You have learnt the signs now right? Take note of the benchmark between 15 – 17 mins. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. If enemy villagers are supplemented with militias, you must gang attack the militias first because they deal 4 damage while villagers only 3 attack. And select (an injured villager) to build the 1st farm, (Pop 19/25) 06:15 New Villager as a Shepherd. Let’s learn the scout rush build order first! The Scout Rush is a standard and classic opening in Age of Empires 2, especially on Arabia. This item will only be visible to you, admins, and anyone marked as a creator. read this carefully.. it'll help you a lot! Attack the lowest hp villager/unit to reduce the fight efficiency of the enemy. 6 2 … However, castling a little late (~25 seconds) with 1 extra villager in the Dark Age is even more advantageous from the point of view of the Knight Rush… I played a ridiculous amount of multiplayer games and acquired so much technical knowledge as a previous Technical Support at Voobly. Villager … I have compiled a list of things you should try to pull with a scout rush. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II (2013). Please note that the scout rush is not always 22 pop. This is a quick guide on a simple fast castle Build Order. Due to the importance of this section I found myself obliged to enclose recorded games whenever possible besides elaborating every move you should do and how to setup your economy along the way. My current Voobly Rate is 18++; Steam ELO 22++. All trademarks are property of their respective owners in the US and other countries. The stren… Do not worry if you cannot find deerearlier, with 6-7 sheep and 2 boars you will have enough food to go feudal. All rights reserved. An enemy tower rush is failing while you managed to hold position by counter towering him 2 times at least => This is your First advantage. Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms). The idea of taking an advantage over another advantage is to be aware when you get a specific advantage and know how to turn that small window of opportunity to significant chance of winning the game. Barracks being built at his base as well as a stable later at feudal age. You should get high success with Archers rush … 21 make a lumber camp at a new wood pit. @ 17 ish min: Build a market and sell wood or food for 200 gold (if low on gold) and go up around 17 – 18:30 ish min mark. Example Recorded Game of how to counter a Drush into archers (Scouts into 3 ranges skirm into cavalry archers) on any land map generation, Example Recorded Game of how to counter a Drush into archers (Faster Castle Age Timing) on a wallable map by Jeowaypoint, Example Recorded Game of how to counter a Drush into archers (Scouts into 1 range skirms 2 stables knights ) on a wallable map by Jeowaypoint, (In the previous section “Scout Rush Vs Drush/Archers” I have tackled how to defend a Drush. 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. This one is very tricky and the best way find out is to scout the first wave of scouts/archers/spears heading to your town. Hereby you have the freewill to do whatever you think would be best an additional stable or archery range. I am also in the Masters' tier in Starcraft 2. Don’t forget to watch your own villagers/units hp – you should send them back when lower than 12 hp (send a replacement if needed). Any Dead body of a wolf on explored areas of the map, Fully walled and reached feudal age around 12:30 ish min, Late to Feudal age 12:40 – 13 ish min and stone miners, One of the signs of Drush FC + Archery Range, One of the signs of Drush FC + Market/Blacksmith + His civilization has a good Unique Unit (e.g. A scout rush is a very common, economic and standard build order in Age of Empires 2. Reducing scouts count is your very first priority in this matchup. However, players lower than 2100 “Steam ELO” or lower than 1700 Voobly ELO are advised to practice (1v1s and against computer) so to absorb every single tip I throw in this scout rush guide. Do whatever you can to stop him from mining gold. Also, they get additional population space in the Imperial Age. (if you want to go knights, grab a vill from … But the next step, you go to 22 pop but with no further instructions on what the vil will do? Here’s a short list of video and written tutorials to help you improve your gameplay. A quick tutorial on how to Tower Rush; an effective offensive with defensive buildings. They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. So I want to say a few things before you go ahead and read the build order: 1. Act fast now, the Feudal Age is a transition age, you shouldn’t spend too much time in it. You need to sign in or create an account to do that. Build 2 Houses. If you suck at scouting you should practice it every day and at least 5 games. When you see the enemy making a siege workshop instantly react to that by building your own siege workshop and queue mangonels. Wall in any forward military buildings then plan a heavy scout rush attack while mining stone slowly (only 2 or 3 stone miners) for defensive towers against a potential archer+spear rush. It is a 21 or 22 population build that replies on two main resources: Wood and Food. Same thing applies to the feudal scout if the enemy is in feudal age (scout base attack is 5 in feudal age, but 3 in dark age). Can anyone give me tips on a build order for a feudal age archer rush? It seems by the time I’m ready to rush the opponents have either caught up to me or are trying to do the same thing. A scout rush is a very common, economic and standard build order in Age of Empires 2. The builds … First off, let’s answer some crucial questions to help you understand a scout rush a little bit more. (Pop 5/15) 00:25 New Villager as shepherd, (Pop 6/15) 00:50 New Villager as shepherd, (Pop 7/15) 01:15 New Villager as shepherd, (Pop 8/15) 01:40 New Villager as Lumberjack and builds 1st lumber camp, (Pop 9/15) 02:05 New Villager as Lumberjack, (Pop 10/15) 02:30 New Villager as Lumberjack, (Pop 11/15) 02:55 New Villager lures 1st boar. You want to build … In total their foot archers gain +3 range, giving them an advantage against the archers of other civilizations. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless newbie to bad-ass monster at the game.Pros & Cons of 23 Pop ArchersJust like any other build order, pros and cons are always there but the good news is that this build order … (Free gold upgrade, +5 attack tech for cavalry units), To gain time to wall his base/Fast castle. Civilizations colored in green have good bonuses, allowing them to do a better feudal scout rush than non-colored civilizations. In this section of a scout rush mirror build order, you should expect different transitions from the opponent: What are the signs of full scouts into knights? Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. And select (an injured villager) to build the 2st farm, (Pop 20/25) 06:40 New Villager as Lumberjack to (1st lumber camp), (Pop 21/25) 07:05 New Villager as Lumberjack to (1st lumber camp) Now total 5 villagers in 1st lumber camp, (Pop 22/25) 07:30 New Villager as Lumberjack to build (2nd lumber camp) & Research Loom at the Town center and select 4 shepherds to go to the 2nd lumber camp (preferably in a different wood patch if found), @ 07:55 or 8:07: Click Feudal Age button at the Town center. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … ... Fast Feudal Scout Rush-2 Houses-6 Sheep-3 Wood-1st Boar 3:30-Loom 8 on food 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … If they are 5 villagers then send 5+2 villagers of your own and try to gang attack villager by villager. But “Eagle Scout Rush” can be used instead. This item will only be visible in searches to you, your friends, and admins. What are the signs of a full feudal rush? … 6 Villagers on sheep; 7th villager builds lumbercamp. This flush is very versatile so you can go either with 17 vils or 21 vils, you must decide it. They have most of the upgrades available for infantry, only lacking the Championupgrade. @ 14 ish min: Research wheelbarrow and send 4 villagers mine gold, @ 16 ish min: You should have around 14 – 17 farmers and the rest of the villagers (after reaching the farms goal) as gold miners. How to play Scout Rush against other strategies? Yet it can get tricky at some situations where you don’t know what kind of damage you are looking to do or in other words what’s the scout rush “Goal” or purpose in a particular situation. @ Any Drush FC sign found: Follow the reactions I will be listing below this build order. Go after him and immediately start mining stone (4 stone miners) to build towers to deny him from resources or force another fight with his villagers (run back and come back but don’t lose villagers) until you get an opportunity to build a tower both are equally worth it. First three vills build 3 houses, have 2 vills build one, one vill builds 2 houses 6 vills onto sheep Next 4 vills on wood Send next vill to lure first boar Get loom when vill is going to lure boar Send next 2 vills to berries; make a mill on the berries Get second boar Send 2 vills to wood (total of 6) Send 1 vills … One Lumber Camp and a few lumberjacks(4 – 6). What are the signs of a few scouts into Castle age cavalry archers/Knights? However, in order to build these troops some basic economic build up is required. This is the core part of this step by step guide and I highly recommend you to remember this blueprint that I’m about to share with you. – Well you have had an advantage when the enemy has left your town thus now your over advantage can be as follow: I have already written a dedicated guide on How to counter a trush for an optimal understanding of the build order. When you find out your opponent is forwarding you here’s what you should do: Locate his forward villagers are and count them. Español - Latinoamérica (Spanish - Latin America). Villager (10) harvests boar. Maybe it's a good guide, but it makes no sense to me. Your free pass to getting good at this is scouting and always scouting your enemy. Another game changing micro tip is watching villagers/units hp. To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. @ 90% To Feudal Age: send another shepherd to help building the barracks. So even if you didn’t scout it but you know that your enemy is Drushing; you can just start surrounding your lumberjacks and foragers with unfinished palisade walls – this trick is called “quick walls”. @ 17 min: Your Farming goal (14 or 16 farmers) should be accomplished at this benchmark. The above algorithm by Mayank is excellent. This imagery explains how to counter Drush FC units with a minimal army while you build up a good economy. The Scout Rush Build Order. Due to their range Longbowmen can cut down opposing forces before they can even get close. Heute zeige ich euch, wie man schnell in die Feudalzeit kommt und dann mit Bogenschützen angreift. Research Double Axe + Horse Collar (horse collar can be delayed but as soon as you have 75 wood you should research it). Age of Empires II: Definitive Edition game guide focuses on a simple Build Order for a fast castle start for Dark Age and, Feudal Age. 17-20 eat berries. But if the enemy has many archers, an additional archery range might help you catch up with him and add elite skirms to push him back. Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. It’s fixed now the 22nd villager goes to wood to build the second lumber camp and additional 4 villagers from shepherds as a result a total of (5 + 5 = 10) Lumberjacks per every lumber camp ( 2 lumber camps), Thank you very much for explaining and your effort! Other players like to make a scouts and wall up their base go to up to castle first. 12, 13 and 14 on berries. They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. We have talked earlier about reactions. You would nonetheless supplement your strategy bag with new tips anyway. How to find out if your enemy is going to Drush into archers? I cannot emphasis enough the importance of scouting your enemy. The Khmer is a powerful siege civilization that puts a lot of emphasis on two units: Scorpions and Battle Elephants. @ 40% – 50%: select a shepherd and move it a little bit forward and wait to build a barracks. One of the gold patches (800 gold) is missing 10 gold (790 gold). Build Order Reference Comments. As a result, your “Scout Rush” benefits from a better economy and potentially early castle age army technology. It is only visible to you. This guide will not only teach how to scout rush properly but also unveil the deepest dark secrets of a scout rush in step by step guide. Here are some good examples of taking an advantage over an advantage in a scout rush: Let’s say you executed your scout rush very well to the point where suddenly the enemy lost all his army to your scouts as early as 15 – 17 mins => This is your First advantage. This item has been removed from the community because it violates Steam Community & Content Guidelines. Honestly don't know the build order well enough to recommend one, but go up around 20-23 vills and send your last 2 to gold. Villager (7) build lumber camp. This is a raw build order presentation to a scout rush. Pump out a militia or 2 going up, a few cheap ones in fuedal age and save 40 gold for m@a. What happens with vil n°22? Not comprehensive. Nobody might have told you this before probably they don’t want you to know about it or they just are doing it subconsciously without knowing. The last villager or villager n°21 goes to wood. Eg (Pop 21/25) 07:05 New Villager as Lumberjack. After every step you say what the next vil will so. Another easy way to memorize this build order is 6-4-1-3-5-5. (Losing your (+1) skirms versus archers is a good trade). Now would you defend a drush into archers? You can also walk near his military buildings and click them to see where in the mini-map the gather point is set to. 22-24 wood at the new wood spot. A: Use AoE2Tools to drag and drop any recorded game after you have selected the respected version. Big fan:), Oh thank you brother! There is always a reason why an enemy would Drush (You should scout his base): Those are just a few out of many examples of how to take an advantage over an advantage. Please see the. In every build order with Ryuk's name he researched Loom right before clicking up to feudal. I have omitted the economical setup in this section because everything is already in the blueprint I shared with you in section of “Scout Rush Secret Blueprint”. In case you haven’t notice, most of these goals aim to delay the enemy from going to castle age. New player's should research Loom while luring first boar. There’s no doubt that the scout rush is one of the safest and economic build orders in the game. (Pop 13/15) 03:45 New Villager as Forager and builds a mill, (Pop 14/20) 04:10 New Villager as Forager, (Pop 15/20) 04:35 New Villager lures 2st boar, (Pop 16/20) 05:00 New Villager as Forager, (Pop 17/20) 05:25 New Villager builds a house and becomes Forager once the house is built, (Pop 18/20) 05:50 New Villager as a Boar Hunter. Sometimes you see players send forward spears to cut down enemy scouts or keep him busy. Let’s see the do and do not in a scout rush mirror build order: These were basic and crucial points you must DO and NOT DO. © Valve Corporation. What army should I do in feudal age to counter enemy archers transition? Attack the lowest hp enemy scout and micro your own by pulling them when they take much damage. @ Feudal Age: Build a stable with the same 2 villagers. Queue up two villagers in TC and send them on gold. Below is only the economical Build order. Prelim This document is made to accompany my Interactive Build Order Guide which is available as a mod for the game. Remember Not to do this build order on maps that are technically walled or have different settings such as (Blackforest, Arena, Fortress, Islands, land nomad). Villager (9) builds house and lures boar. 2. (Pop 12/15) 03:20 New Villager builds a house and returns to (boar meat) once the house is built. Click the Castle Age button once you have 800F, 200G… At this moment you can take this small window of opportunity where the enemy has no army and for example bring a forward villager/villagers to build a tower/towers in the weakest point of his map (behind his lumberjacks, behind his gold miners or behind his farmers) while you keep the production of whatever unit you can. 6 on Sheep, 4 on wood, 1 lure, 3 on … It doesn’t matter how low or high your ELO. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. An enemy drush (3 militias) bumped into your Town center and died or (1,2 militias) survived with few hp => This is your First advantage. A few of the most common Build Orders used in Age of Empires 2 for newer players. Good build orders for newer players, but it is possible to do a boom build with instant planting 4th tc and make vills from all :). Even enemy archers will likely be killed before the… Quick-glance summary of Tower Rush steps. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. @ Feudal Age: research double axe/horse collar and start farming until 14 – 17 farms, @ Upgrades Researched: Scout the enemy to find any sign of a Drush FC. Tutorial Video on how to setup and use AoE2Tools. A forward or defensive siege workshop and make a mangonel is also a good idea as you might get a lucky shot on those crossbows. Meanwhile, their Battle Elephants are fully upgradeable, move 15% faster, and benefit from their unique Tusk Swordstech; with Husbandry research, Khmer elephants are fast enough to catc… Your reactions in this situation should be: Your army does not have to be huge early castle age if you are planning to go imperial faster — e.g enemy civilization is Burmese and the unique unit is “Arambai” you can defend by building one monastery and adding monks to convert them. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor.